Manual
Everything this shop does, including the parts that cost you money. Read the risks section before the rest if you are short of time.
What this is
A shop where screen time turns into a real share. $POWER charges a fee on every buy and sell. That fee arrives in a tokenized equity — the same asset the shop pays out in — so nothing anywhere in this system swaps, quotes or routes. There is no price to check against and no venue to route through, because the fee asset, the deposit asset and the payout asset are one token.
What separates this from any dividend token is one line: the payout is weighted by attention, not only by balance. Holding without being present pays nothing. The launchpad’s own dividend feature pays purely by balance, which is exactly why it is switched off here.
Power, Runs and Rounds
Time is cut into Rounds of 300 seconds. Press POWER UP and you are in a Run; your browser sends a Pulse every 30 seconds while the tab is in front of you. Stop pulsing for 90 seconds and the Run ends — POWER LOST.
Your Power for a Round is:
Eligible balance is the minimum, not the snapshot
Your balance counts at its lowest point across the Round. A balance borrowed for one block at the boundary is worth nothing. So is a cartridge passed between wallets mid-Round — the cartridge count is a minimum too.
Screen time is the honest part
A signature proves you control a wallet. A Pulse proves something sent a heartbeat with the right rolling nonce. Neither proves a human is looking at a screen, and this Manual is not going to claim otherwise. What the system does is make the cheap attacks worthless: the nonce chain means a captured request is good for exactly one beat, one wallet gets one Run no matter how many tabs are open, and a Run expires daily so it cannot be left going forever from one signature. Somebody running headless browsers still earns. That is inherent to the idea, and it is why the balance term is there.
Redeem
At the end of each Round the pool that arrived at The Stockroom is split across everyone who was present, in proportion to Power. Entitlements are cumulative: skipping ten Rounds and collecting once costs one gas fee and loses nothing.
The weights are computed off-chain — attention is not an on-chain quantity — and committed as a merkle root. Three things make that safe to rely on as far as it needs to be:
- Solvency is enforced on-chain. A root can never allocate more than The Stockroom has actually received. Nobody can promise money that is not there.
- Allocations only ever grow. A later root cannot take back what an earlier one granted.
- The inputs are published. Every Round is served in full — every player, every factor, every allocation — so the arithmetic can be replayed.
What the root can do is split the pool wrongly between players. That is the trust boundary, and it is stated here rather than discovered.
The Counter
Burn $POWER, leave a deposit, take a cartridge. Hand it back any day at the Trade-In Value. The burn is gone; the deposit returns.
Write P for The Float and N for the cartridges on the shelf. TIV is P / N. Three things move it and all three move it up or leave it flat:
TRADE IN at f × (1 − fee) → f × (1 + fee / (N−1))
fee income x → (P + x) / N
There is no arrangement of trades that lowers it. That is a property of the contract, not a promise in a document, and it takes one contract read before and after any transaction to check.
What it costs you
At 2% in and 2% out, an immediate round trip loses roughly 4% on a busy shelf. TIV has to grow by about that much before an exit breaks even — and it grows from other people trading. A cartridge is a bet that trading does not stop, not a free option.
The number on the tag
The figure worth quoting is not TIV but TIV × (1 − restocking fee) = —. Below that price, anyone can buy a cartridge on the secondary market and trade it in for a profit, so it does not trade there.
The display copy
Serial #1 is held by The Counter itself and can never be traded in — no caller exists who could. That keeps the shelf permanently non-empty, which is what makes P / N always defined and removes any moment at which a single mint could collect the whole float. Its deposit permanently backs The Float.
Combo
Cartridges multiply your Power inside a Run and nowhere else. A cartridge in a sleeping wallet does exactly as much as a token balance in one: nothing.
The square root is deliberate. Twenty-five cartridges are worth five times the bonus of one, not twenty-five times — which keeps the ceiling reachable, expensive, and impossible for one wallet to dominate. It also makes wallet-splitting strictly unprofitable, so there is no anti-sybil rule to enforce.
The collection
Each cartridge is one CZ Miner: 24×24 pixels, a fixed palette, stored in the contract itself. No pinning service, no CDN, nothing to keep paying for — the same read that proves the price proves the picture.
The metadata carries only what cannot change: Edition, Serial, and the mint date. TIV, Combo and Run status are deliberately absent. Marketplaces cache metadata on their own schedule, and a cached TIV is a wrong TIV — always wrong in the direction of understating it. Live numbers belong on this site and the vault card, both read fresh.
Serials are never reused. A traded-in cartridge takes its number off the shelf permanently: serial 421 exists exactly once across the life of the collection.
How to check any of this
- The trade-in price: call
tradeInValue()on The Counter before and after any transaction. - The floor:
guaranteedFloor(). - The backing: the payout-token balance of The Counter against
floatBalance(). - Your rewards: every Round is published in full through the API, and the merkle proof is verified before the site hands it to you.
- The wiring: the status page reads every check live from the chain.
Risks, stated plainly
withdrawAll function that moves its balance to the operator key. That includes The Float behind the cartridges and the rewards sitting in The Stockroom. It is an operator decision, it is on the contract in public, and it means the trade-in guarantee is only as strong as that key. Calling renounceOperator() would remove the exit permanently — until that is done, treat the guarantee as conditional.Glossary
| Here | Means |
|---|---|
| Player | You |
| Power | Your weight in a Round |
| POWER UP | Start a Run |
| POWER LOST | Your Run ended |
| Run | A period you were present for |
| Round | A settlement window |
| Pulse | One heartbeat inside a Run |
| Player Status | Your eligible balance |
| Redeem | Collect what you have earned |
| The Stockroom | Where holder rewards wait |
| The Counter | The trade-in desk |
| The Float | The fund backing the cartridges |
| Cartridge | One CZ Miner, one position at the desk |
| TRADE UP | Mint a cartridge |
| TRADE IN | Hand a cartridge back at the floor price |
| Trade-In Value (TIV) | The buy-back price per cartridge |
| Shelf premium | What a mint pays over TIV |
| Restocking fee | What an exit gives up |
| Combo | Your cartridge multiplier |
| Serial | A cartridge's number, issued once, never reused |